Supermarket Cashier Simulator

Supermarket Cashier Simulator

Practice being the best cashier in the supermarket. Become a mathematician by calculating and entering prices of grocery items and giving change to your customers. By playing you also improve your mathematical skills with the calculator in the game. This game is suitable to be played by adults or teenagers.

With the supermarket cashier game, you will improve your skills and concentration in calculating and also increase your level of accuracy.

Tips to Win at Supermarket Cashier Simulator

- Enter the price according to the price of the item
- calculate total purchases
- Receive the money and give the remaining money to the buyer

Why Play?

- Realistic working cash register with scanner, credit card machine, and receipt printer
- Practice making change to keep your mind sharp
- Shops

Which company or individual made this game?

This game was developed by Depfov.

Can the game be played seamlessly on mobile devices?

Supermarket Cashier Simulator is accessible on mobile phones and tablets.

Does the game rely on any popular engine like Unreal Engine or Godot?

A framework like Construct 3 was used to develop this game.

How is this game labeled within the genre classification system?

In terms of gameplay, this game is classified as Educational, Simulation.

What keywords are associated with this game?

The main keywords describing this game are activity, avatar.

Is the game specifically for males, females, or both?

The game should be played by Male & Female.

Is cruelty featured in any aspect of the game?

Yes, Supermarket Cashier Simulator involves acts of violence or cruelty.

Would this game be suitable for kids?

Yes, Supermarket Cashier Simulator is appropriate for children to play.

Who would find this game most engaging based on age?

The game would be most engaging for players in the Teens, Young Adults, Adults age group.

Is there any reference to blood in the game content?

No, Supermarket Cashier Simulator does not show any blood scenes.
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